Shrewsbury International School blogging network

Archives for January, 2014

10 books every gamer should read

From Lord of the Rings to Akira, these are the books that have influenced the world’s greatest game designers
Reading a book

What are the most influential books in the gaming industry? Photograph: Linda Nylind for the Guardian

In the 17 years I’ve spent writing about technology, I have had the good fortune to meet, interview and chat with hundreds of game designers from all over the world. I have visited studios throughout the US, in Russia, in Japan, in France, Denmark and, heck, even Britain. And although the cultural references can often be hugely diverse, there are certain books and movies that come up in conversation over and over again.

Here, then, are the 10 books that game designers and developers have cited to me most often as influences on their work. There is a lot of science fiction and fantasy, of course – these being the predominant genres in the realm of mainstream narrative gaming. In some ways the list could be seen as evidence of the industry’s cultural homogeneity – the way in which big franchises like Mass Effect, Elder Scrolls and Halo all draw from similar influences. I think they will certainly give you a better idea of the concepts and conventions driving the games industry – perhaps they will tell you why we have the games we have. I should stress, however, that these aren’t the only books ever referenced to me in development studios.

Indeed there are no doubt ridiculous omissions – it was never going to be possible to capture all facets of game design inspiration. Also, I chose to stick with fiction to narrow things down a little. I’d invite readers to add their own suggestions in the comments section.

For now, here are the 10 books that developers from Osaka to Ohio have most commonly referenced to me. Each entry also has a few alternate titles (all of them also mentioned by developers) which I’ve sneakily added so fewer people would shout at me.

Whatever else, all of these are worth reading.

Akira – Katsuhiro Otomo

AkiraOtomo’s arresting and vivid portrayal of gang warfare on the streets of a post-apocalyptic Tokyo ran throughout the ’80s, drawing in influences from both the West (Star Wars) and the East (Japanese author Seishi Yokomizo), to dazzling effect. Widely credited with introducing both manga, and though its animated movie translation, anime, to Western audiences, Akira explores ideas of mutation, psychokinesis, military corruption and terrorism, all the while exhibiting the nuclear paranoia that flooded Japanese culture after 1945. Every Armageddon-obsessed adventure from Final Fantasy to Infamous has ideas that can be traced back here. Alternatively: Another classic 80s manga, Fist of the North Star, has been influential. And from the west, Frank Miller’s The Dark Knight Returns and Alan Moore’s Watchmen are two works dealing in similar areas of warped heroism, mutated humanity and future-noir paranoia.

Call of Cthulhu and Other Weird Stories – HP Lovecraft

Call of the CthuluThrough a selection of interconnected stories written throughout the twenties and thirties, American writer HP Lovecraft created a new horror mythology, blending the supernatural and science fiction and imagining a universe of dank oppressive dread in which humanity is at the mercy of gigantically powerful monsters. Lovecraft’s bestiary was a huge influence on the makers of seminal tabletop role-playing game, Dungeons and Dragons, thereby working its way into most video game RPGs ever since. And the Cthulhu Mythos that emerged from his works has had an enormous influence on games designers in other genres: indeed, the entire concept of ‘end of level bosses’ practically percolates Lovecraft’s entire philosophy into one game convention. Alternatively: other writers whose own complex fantasy/horror mythologies have inspired game designers include Michael Moorcock (especially the Elric books) and Stephen King (The Dark Tower). Lovecraft was also an influence on another provider of video game set texts, Robert Bloch.

Dragon Ball – Akira Toriyama

Dragon BallOriginally serialised in the weekly Japanese comic, Shōnen Jump, Dragon Ball is widely considered to be one of the greatest mangas of all-time, its volumes selling over 230m copies worldwide. Based around the Chinese novel Journey to the West (the source for the cult TV series Monkey), the epic work combines exciting martial arts action and a Picaresque narrative heaving with eccentric and fascinating characters. There have been dozens of video game conversions of the original works, but Toriyama’s mix of combat, mythology and comedy has inspired hundreds more beat-’em-ups and action adventures. There are also dozens of games that make use of the “over 9000” meme, originating from Dragon Ball Z. Alternatively: Any of the ‘big three’ manga – Naruto, Bleach or One Piece, all hugely influential to game designers.

The Greek Myths – Robert Graves

Greek MythsVideo games are utterly crammed with conventions, ideas and archetypes ripped from world mythologies, but Ancient Greece has provided many of the key inspirations. The idea of the heroic quest, a central element in almost every role-playing game, is symbolised in the adventures of Odysseus, Perseus and Theseus, as are the underlying concepts of prophesy, destiny and of ‘the chosen one’ who is born to vanquish evil. This inspiration is obvious in titles like God of War and Altered Beast, but every time a character reaches for a magic item or feels as though they are at the mercy of vengeful gods, it is likely the source goes back to Ancient Greece. I have opted for Robert Graves’ much-respected analysis here, but there are plenty of other options, including Bullfinch’s Mythology. Alternatively: the Norse and Celtic mythologies have also been a huge influence on game designers, adding their own slants on iconic concepts such as magical items, warring gods and heroic journeys. There’s also the Bible, of course, which is filled with war, heroism and wrathful deities.

The Hero With a Thousand Faces – Joseph Campbell

Hero With A thousand FacesThis is a slight cheat as it’s obviously not a novel, but Joseph Campbell’s exhaustive study of world mythologies and the concept of the heroic archetype has been named as an inspiration by countless developers I have spoken to over the last two decades. Campbell’s central argument, that all mythological tales spring from a single monomyth in which a hero defeats a series of challenges to attain a life-changing gift, is central to both video game and movie structure. This is the core stuff of story-telling, later refined into a writing guide by Christopher Vogler in his similarly much-cited work, The Writer’s Journey: Mythic Structure For Writers. Alternatively: Sir James George Frazer’s classic study of archetypal religious beliefs and practices, The Golden Bough, is another oft-named source for video game ideas.

House of Leaves – Mark Z. Danielewski

House of LeavesThere was a time in the early 2000s when it seemed every studio I visited had a well-thumbed copy of this challenging but fascinating novel left on a desk somewhere. Here, though, it’s as much about form as it is about content – House of Leaves is a cybertext, a work of “ergodic” literature in which the formatting of the text becomes a puzzle the reader must solve. Through footnotes, blank pages, interviews and codes, Danielewski creates a sort of dynamic experience, that reflected a lot of the experiments into interactive fiction and alternative reality gaming taking place on the web at the time. In essence its a story about how to tell stories in the digital age. Alternatively: Fictions by Jorge Luis Borges is another surreal and playful text that creates meaning in obtuse layers – it has been name-checked by many developers I’ve spoken to. A couple also mentioned Theodore Roszak’s Flicker, a slightly more conventional take on Danielewski’s use of fictionalised historical writing.

King Solomon’s Mines – H. Rider Haggard

King Solomon's MinesPublished in 1885, Haggard’s colonialist romp through the deserts and mountains of Africa, brought us Allan Quartermain, the archetypal flawed adventure hero, and introduced the Lost World genre of fiction. These elements, modernised through the Indiana Jones trilogy (don’t… just don’t mention the fourth film), has gone on to inspire everything from Pitfall to Tomb Raider. Any game in which a hero and his bickering team locate a lost temple filled with fabled treasures probably has its roots in Haggard’s novel. Alternatively: Along with Robert Louis Stevenson (Treasure Island) and Edgar Rice Burroughs (Tarzan), Haggard no doubt influenced the heroic fantasy works of authors like Robert E. Howard, whose Conan books have spawned a hundred monosyllabic video game warriors as well shaping the whole sword and sorcery sub-genre.

Lord of the Rings – J.R.R Tolkien

Lord of the RingsWell, it had to be in here. Although Dungeons and Dragons co-creator Gary Gygax claimed not to have been a fan of Tolkien’s sprawling masterpiece, he conceded its huge influence on his legendary tabletop RPG, specially in the fantastical races that inhabited the rule set. And through D&D, the trilogy has exerted its influence on just about every fantasy video game ever created, from the earliest straight D&D and AD&D conversions to the formative Japanese role-playing games such as Dragon Quest and Final Fantasy, and on into the massively multiplayer era of World of Warcraft. Informed by mythology and folklore, Tolkien established a vast all-encompassing reality to Middle Earth, including a far-reaching sense of history. Arguably, it is Tolkien who taught fantasy game designers about the importance of mythological backstory, of establishing aeons of conflict and lore, lending authenticity to entirely imagined worlds. If a game narrative begins, “after 3,000 years of war…” you can probably blame this guy. Alternatively: Michael Moorcock again, as well as the more playful and parodic Terry Pratchett who subverts all of those supernatural systems for comic effect. And of course, there is a new generation of designers who will grow up on the likes of Brandon Sanderson and Steven Erikson. Mervyn Peake’s Gormenghast books should not be overlooked either.

Neuromancer – William Gibson

NeuromancerCertainly not the first cyberpunk novel, but possibly the most influential. Gibson’s post-modern tale of hackers, criminal corporations and sentient AIs worked alongside Bladerunner to instil in game designers a new aesthetic of the future. No shiny spaceships and helpful robots, just noirish paranoia, busted up computer hardware, hard-drinking renegades and drugs. The anarchic, counter-culture feel of Gibson’s works appealed to the bedroom programmers of the 80s and early 90s who identified with the author’s damaged, technically brilliant protagonists, and with the assimilation of biological and computer organisms. Games like Syndicate, Beneath as Steel Sky and later Deus Ex, .hack// and Metal Gear Solid caught the vibe perfectly. Alternatively: pretty much anything by Bruce Sterling, Neal Stephenson or Pat Cadigan. And from manga, Bubblegum Crisis, Ghost in the Shell and Appleseed.

Starship Troopers – Robert A. Heinlein

Starship troopersGears of War, Halo, Killzone, Quake… all of them owe a debt to the concept of the space marine brilliantly realised in Heinlein’s future war epic. He wasn’t the first to write about the concept of a mechanised military defending humanity from invading aliens, but Heinlein captured many of the key elements that would go into the biggest sci-fi games. A troubled hero advancing through the ranks, an insect-like extra-terrestrial threat, a factional military… whatever you think about the archetypal video game space soldier, with his buzz cut, tribal tattoos and immense metallic body armour, it is one of the key images of this console generation, and his family tree goes back to this novel and its contemporaries. Alternatively: Ender’s Game by Orson Scott Card, EE Smith’s Lensman series and Iain M Banks’ Culture novels also deal with galactic war, mega weaponry and vicious aliens/AIs. And where would games be without those?

We have 65 different magazines in the library , because these are a really important way to support students’ learning and other interests.  Here are some of the highlights from the magazines in January 2014.

DTP 1 14

 

Robotics NAO!

Etone College students engage with the innovative ‘NAO’ humanoid robot developed by Aldebaran Robotics.

D&T practice. Issue1/2014 p.11

 

What wearable tech is right for me?WIR jan 14

Google glass was just the beginning. A new generation of wearable tech is coming and it will transform the way you experience the world.

WIRED. January 2014 p.90

 

TEA 51 spring 1314

 

Shakespeare week

New initiatives and activities to connect your students with Shakespeare.

Teaching drama. Spring 2013/2014 p.17

 

Theories of learningimg075

John Ireland explains how skills in sport are learned and controlled and shows you how to evaluate theories of learning to get top exam grades.

PE review. January 2014 p.8

 

ICR 129

 

Learning guitar with a GarageBand tutor

Make full use of GarageBand’s free tutorials and take the first steps to learning to strum.

iCreate. Issue 129 p.32

 

Dear Swimmers and Parents

I am delighted to let you know that Shrewsbury International School have been invited to attend the 2014 ISB Splash Swim Meet. This is the first time SHB have been invited to attend this meet. The swim meet is of an extremely high level and attracts swim teams from all over SE Asia.

FOR U13 FOBISIA athletes this meet is held on the same weekend as the U13 games, any athletes taking part in basketball or football will sadly be unable to attend this swim meet.

Should you wish to attend this meet, the entry fee is 1000thb – payable by the swimmer. Entry into this meet is made by completing the entry form here:

Entry Form

Please return this entry form along with your 1000thb entry fee to the school accounts department. Once your entry form has been stamped  to confirm payment has been received please bring it to the Sports and Activities Office where your entry will be processed. Entry forms received after Friday 15th February WILL NOT be processed and entry fees will be returned to athletes.

Due to the popularity of this meet, entries fill fast and are capped at 700 athletes, so please do not delay in returning your entry form and payment.

Full meet details can be found here:

ISB Splash 2014 Flyer

please take careful not on the withdrawal policy from ISB:

Athletes who scratch after psych sheets have been sent, and up to 3
days or more prior to the meet will be charged 500 baht, regardless of reason. Athletes
scratched within 2 days of the meet will be charged full fee.

Should you have any questions or queries please do not hesitate to contact me in the Sports and Activities Office.

Kindest Regards

Mrs Gill

Dear Parents and Swimmers

The Shrewsbury Arena Invitational Swim Relays will be hosted at Shrewsbury International School on Saturday 8th February 2014.

Should you wish to take part in this event please sign up using the link below:

Shrewsbury Relays Sign Up

Full meet details can be found in the link below:

Shrewsbury Arena Relays

 

Please sign up before Tuesday 28th January, all teams will be displayed on the swimming notice board on Thursday 30th January.

Should you have any questions or queries please do not hesitate to contact me in the swimming office.

Kindest Regards

Mrs Gill

[iframe src=”//player.vimeo.com/video/82999141″ width=”480″ height=”281″ frameborder=”0″ webkitallowfullscreen mozallowfullscreen allowfullscreen]

Typhoon Haiyan was an exceptionally powerful tropical cyclone (Storm strength: Category-5 equivalent super typhoon) that devastated portions of Southeast Asia, on November 8, 2013. Phillippines was affected most with about 8000 people killed. Haiyan is also the strongest storm recorded at landfall ( (the event of a storm moving over land after being over water), and unofficially the strongest typhoon ever recorded in regards of wind speed. As of January, 2014, bodies are still being found.

Government Responses & Aid Agencies

Philippines government faces criticism over slow typhoon response

A week after the typhoon had struck on president Benigno Aquino was in under growing pressure to speed up the distribution of food, water and medicine to desperate survivors and to get paralysed local governments functioning.

There had been several controversial media releases of the death toll. The Philippines formally asked Washington for help, one day after the storm slammed into cities and towns in the central Philippines.
While international efforts are beginning to come in, petrol station owners whose businesses were spared have refused to reopen, leaving little fuel for trucks needed to move supplies and medical teams to affected areas.
Bodies laid on the street and some even in body bags outside the demolished city hall, awaiting mass burials. The city government remains decimated, with just 70 workers compared to 2,500 normally. Many were killed, injured, lost family or were simply too overcome with grief to work.
United Nations has ‘let people down’.
The United Nations has admitted its response to the typhoon disaster in the Philippines had been too slow, amid reports of hunger and thirst among desperate survivors. Thousands of desperate survivors are clamouring to get out of a place where clean drinking water is in short supply and many have no shelter. Many roads were left impassable, cluttered by debris from broken buildings that were destroyed when the ocean surged ashore.

Numerous Aid Agencies inclined to help Philippines

After Typhoon Haiyan there were many messages and offers of assistance from a range of international leaders. The aid contributions of China and the United States were given focus with regards to their involvement in the politics of the Philippines. Japan had offered and sent rescue teams to help possible survivors, as well as Russia.

Impacts

Social Impacts:
– The Philippines faces a humanitarian crisis days after the typhoon hit much of the Visayas with 1.9 million homeless and more than 6,000,000 displaced.
– Over one million farmers in the Philippines have been impacted by Typhoon Haiyan according to the UN.
– In Tacloban alone, ninety percent of the structures are either destroyed or damaged while other cities, such as Ormoc, are reporting similar damage.
– The United Nations fear that the possibility of the spread of disease is high due to the lack of food, water, shelter, and medication.
– Casualties have been reported as a result of the lack of aid in affected areas and the number of dead is likely to rise.
– Less affected areas such as Cebu and Manila. Catbalogan reported that their population more than doubled after the typhoon with the influx of refugees into the city.

Environmental Impacts:
– recent studies suggest that the trail of uprooted trees and environmental devastation they leave behind bumps up global warming by releasing a pulse of carbon into the atmosphere.
– Environmental devastation and
– The Food and Agriculture Organisation (FAO) saynnjs that hundreds of thousands of hectares of rice have been destroyed.
– Coconut plantations which are a big earner of foreign currency were said to be “completely flattened”
– Fishing communities have also be severely affected with the storm destroying boats and gear
– Power Barge 103 of Napocor in Estancia, Iloilo was knocked down causing an oil spill

Economic Impacts:
– The major rice and sugar producing areas for the Philippines was destroyed. This would offer opportunities to India, Vietnam and Thailand, the world’s three biggest exporters.
– Coconuts account for nearly half the Philippines agricultural exports and the country is the world’s biggest producer of coconut oil.
– Between 50,000 tonne and 120,000 tonne of sugar may have been lost, the Sugar Regulatory Administration estimated.
– The Philippine government estimated that about 71,000 hectares (175,000 acres) of farmland were affected; 3.7 billion pesos ($85 million) was lost from farm damage. A total of 131,611 tonne of rice was lost, equivalent to a 1.8 per cent reduction in fourth quarter output, and about about 4,000 tonne of corn were destroyed.
– Rough rice fell 0.9 per cent to $15.55 per 100 pounds on the Chicago Board of Trade at 1:53 p.m. in Manila. Sugar dropped 6.7 percent in the past year to 18.07 cents a pound in New York.

Current & Aftermath

– Due to the rain, the land was muddy and some roadways had black, stagnant water.

– Price of building materials inflated.

School Response

-Phase 1: Raise money through fund raising events such as concerts and fairs.

-Phase 2: Make long lasting connections through schools and people in the affected areas.

 

Dear Swimmers

In the current cooler weather conditions a great way to stay warm in the pool is to wear two swimming hats, ensuring both are pulled down fully over your ears, this helps to keep the heat you generate within your body. Try not to get out of the pool too often, and if you do stop to receive instructions keep your shoulders under the water at all times.

Should you feel cold at any point during your training session please let your coach know and they will let you leave your session early.

Happy Swimming

Mrs Gill

All the swim coaches this weekend passed their UK Royal Lifesaving Society (RLSS) National Rescue Award for Swimming Teachers and Coaches (NRSATC) qualification. The coaches have been studying hard all term for this qualification learning resuscitation techniques, first aid skills and lifesaving rescue skills and all successfully took their exam this weekend.

Well done to Coach Bank, Coach Danica, Coach Joe, Coach Mew, Coach Mohammed, Coach Noon and Coach Sergio.

Dear Parents and Swimmers

The Shrewsbury Relays are approaching fast, the coaches will be using this event to work on our BISAC relay practice.

Shrewsbury Arena Relays

 

Your coach will give you more information this week about the event.

Mrs Gill

9786167162041L

Review by Ms Muay

  • Genre – Non fiction
  • Audience year 7-13,Teachers,Parents
  • Rating 8/10
  • พบกับของใช้ทำเองง่ายๆได้ที่บ้านจากวัสดุที่สามารถหาได้ทั่วไป ไม่ว่าจะเป็น
    หมอนถนอมดวงตา ความพิเศษอยู่ที่เมล็ดกาแฟที่เราใส่เข้าไป ช่วยทำให้ดวงตา
    ผ่อนคลาย,กระเป๋าสุดเก๋จากชุดเก่าๆ ชุดกระโปรงที่ไม่ใช้แล้ว สามารถแปลงร่างเป็น
    กระเป๋าสุดเก๋ได้,กล่องเก็บของจิปาถะที่ออกแบบมาให้พอดีกับของที่ต้องการเก็บ,
    หมอนให้น้องหมา,ตรายางส่วนตัวจากยากลบ หรือแม้แต่โต๊ะทำงานแบบประหยัด
    เนื้อที่ที่ช่วยเพิ่มพื้นที่ให้กับบ้านของคุณ งานฝีมือที่จะสร้างคุณค่าให้กับวัสดุเหลือใช้
    ฝึกการใช้ความคิดสร้างสรรค์และทักษะงานช่าง อีกทั้งยังเป็นใช้เวลาว่างให้เป็น-
    ประโยชน์ จะทำไว้ใช้เองหรือเป็นของขวัญที่มีความหมายให้กับคนพิเศษ
    ในโอกาสต่างๆก็ได้ มาลงมือสร้างสรรค์ของใช้ที่มีเพียงชิ้นเดียวในโลกไปด้วยกันกับ
    “ของใช้ทำเอง : Things to make and do”

Dear Parents and Swimmers

There is an amazing opportunity coming up swim with an Olympic swimmer. Jason Lezak will be holding a swim clinic at Harrow International School from Friday April 4th – Monday April 7th.

Jason is a three times Olympic team captain for USA swimming, four time gold medalist and ten time World Champion.

This really is an opportunity not to be missed. For further details and to book onto this swim clinic please see the link below:

Jason Lezak Clinic

 

Best Wishes

Mrs Gill

Page 1 of 2:«1 2 »